Earliest Perfect S-Rank Time: 3 Days
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Strategy:
- Lure air units into anti-air range by destroying
initial battle copter with anti-air unit
- Protect initially vulnerable battle copter by surrounding
it with anti-air type units to deal more damage
- Build up CO power by Day 2 by destroying a tank and a
battle copter with anti-air and attacking enemy fighter unit
with missles
- Use CO power on Day 2 to destroy bombers and cripple
battle copters with your own
- Capture neutral city if you desire for dialogue about
neotank labs early
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Day 1 |
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- Destroy southern battle copter with western anti-air
- Place southern anti-air east of and beside western anti-air
- Head northern anti-air into forest 1 space north
- Move final anti-air 1 space north
- Place northern battle copter into space enclosed by anti-air
and missles
- Head infantry all the way north
- Capture (or wait on) neutral city with mech
- Place rockets just south of mech
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Day 2 |
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- (Note: All enemy air units must move within range
of anti-air units and only enemy attack should be enemy
bomber unit attacking, not destroying, allied anti-air
unit on plains; additionally, enemy tank must move within
range of rockets and enemy infantry north of enemy tank)
- Destroy tank with rockets and mech
- Capture neutral city with infantry
- Attack fighter with missles
- Destroy westernmost accessible battle copter with
westernmost anti-air
- Use CO Power
- Destroy western bomber with eastern anti-air
- Attack/destroy fighter with damaged anti-air
- Destroy final bomber with remaining anti-air from east
- Attack/destroy western battle copter with your own from south
- Attack/destroy eastern battle copter with your own from east
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Day 3 |
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- (Note: If loss of no units whatsoever is desired,
allied mech must survive attack, if any, from enemy infantry;
lost of mech will not affect technique score)
- Finish capture of neutral city
- (Note: Capture of this city is optional, Orange Star will
still find the map for the neotank lab at the end of the mission)
- Destroy infantry with rockets and nearest battle copter
- Destroy fighter, if it still lingers, with any able units
- Destroy battle copter, if one exists, with any able units
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